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Vis Dev Environment - Diagon Alley

I am collaborating with the project "A very Potter Animated Musical" over at Artella (https://www.artella.com/project/11dab69f-aff0-4d72-88bf-cff641f0d471) the project is produced by Emily Claus. My role in the project is of Visual Development artist. I am in charge of helping map out the physical space of Diagon Alley. I have started with the building of Flourish and Blotts. I also helped map out the camera movements on the physical space, to make sure to only draw what will be in view and for the characters to move around in a believable distance.

Zonco´s !

Zonco´s !

Madam Malkin´s Robes for all occasions

Madam Malkin´s Robes for all occasions

Ollivander´s, no design done, it´s a structure copy of the building structure from Universal Studios.

Ollivander´s, no design done, it´s a structure copy of the building structure from Universal Studios.

 Final look, it was decided that no design should be made, just translate the real life set from Universal Studios to digital lines.

Final look, it was decided that no design should be made, just translate the real life set from Universal Studios to digital lines.

Gringotts Bank