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Vis Dev Environment - Parkour Varsity Club House

This idea came along from carrying out Nathan Fowkes´ "Environment Design" class. My idea for the design implied something with parkour, I was inspired by the "Assassin's Creed Unity Meets Parkour in Real Life" videos. At first I sketched it out as a sort of floating islands/platforms where you wanted to reach the top. After I finished that sketch I went for another approach, which was the idea of parkour interpreted as a cool club house. Each sketch on its own seemed to be missing something, but when I placed them together I visualized my final piece.
The environment itself is designed as a course, you can only reach the amazing club house if you are quite good, and even then, once in the club house, you still need a little extra parkour skills to get in. The idea of the slide came when I was imagining reaching that club house and thinking "now what?" Wouldn´t be too much fun having to go down again, so I thought, "slide down!". Let´s be honest her, you are never too old for a slide.

Sketch of the idea as a sort of theme landscape

Sketch of the idea as a sort of theme landscape

Sketch of the idea as just the club house

Sketch of the idea as just the club house